Larian Studios Explains Its Use of Generative AI for Next Divinity
The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating a wave of hype within the player base. However, follow-up comments from the company's lead designer have introduced a new dimension to the conversation, focusing on the team's stance toward AI tools.
Augmenting Workflows, Not Cutting Jobs
In a recent statement, Larian's director outlined that the team is employing generative AI for specific supporting purposes. These include enhancing pitch decks, producing initial visual ideas, and creating placeholder dialogue.
Importantly, Vincke stressed that the final material in the game will be crafted solely by human writers. "Our team is creating everything manually," he stated.
Our studio is actively increasing our pool of writers and are busily putting together narrative groups.
Since visual development is being particularly mentioned — we currently have twenty-three concept artists and have roles to fill for more creatives.
Each initiative we do is additive and designed to having people spend more time on making content.
Every AI system implemented properly is a boost to a creative team routine, not a substitute for their skill.
Responding to Feedback and Defining the Path
The news of AI usage initially provoked backlash among a segment of the fanbase. In reply, Vincke provided further detail on public forums.
"At Larian, we employ AI tools to explore references, in the same way we use search engines and physical media," he stated. "During the conceptual brainstorming phase we use it as a simple sketch for structure which we then replace with original artwork."
He continued, "Our studio recruits creatives for their inherent skill, not for their willingness to replicate what a algorithm proposes."
Three Pillars of Practical Application
Vincke had in the past outlined the studio's focused strategy to AI and ML, defining its use into primary functions:
- Automation of Tedious Tasks: This encompasses refining animations, audio processing, and pipeline-specific tasks like adjusting assets for various species.
- Accelerated Iteration: Using tools to quickly build basic mock-ups of gameplay ideas to validate concepts before expensive development.
- Experimental Frontiers: Exploring how machine learning could in the future create innovative player agency, particularly in simulating player-driven narratives in a detailed game universe.
He clearly stated that core creative domains — including writing — are not areas where the company is cutting artistic talent. Conversely, Larian is expanding its staff in these precise roles.
"Larian is not launching a game with AI-generated content, nor looking at trimming down creatives to substitute them with AI," Vincke concluded.